Chasodei
Completed by:
Team “No Pain No Game”:
Anastassiya Larionova Borisovna,
Kaldyoraz Akerke Akkalikyzy,
Aidaraliyeva Lana Kikbayevna
About the world:
You are in the mysterious world of Elara. This world is under protection and only you can save it. But suddenly you got into a dungeon. You need to get close to the Flower Circle. To do this, you must collect all the keys. One is secretly located somewhere in the dungeon, while the other appears to exit and is located at the end.
Keep in mind, this is a dangerous world, where enemies will be waiting for you. So be careful. To get out you need to collect a red ruby key. Along the way, you may encounter enemies and dangerous spikes. Also, you can collect coins during your adventures.
This magnificent world was invented by Natalia Shcherba in her book "Chasodei". It was this series of books that inspired us for our first game.
Functions:
- Unusual melody of the game and the main menu
- The melody of losing and winning
- Great graphics
- Controller support
- There are forks and unusual platform mechanics
Control levers:
- WASD/Arrow Keys - Move
- SPACE/W/Up Arrow - Jump
- Double SPACE / double space - Double jump
- Esc - Pause
- Settings - adjust volume, turn music on and off
Music:
- Main Menu Melody - Luis Humanoide - In the house of the inventor
- Winning melody - taken from free Internet resources
- The melody of the game - taken from free Internet resources - interesting
- The melody of the loss - taken from the free resources of the Internet
If you encounter bugs, errors, or found flaws, then please do not pay attention, since this is our first project. But we are open to suggestions and know where the error occurred. We already know some of them. For example, if the dialog does not work for you, then you need to go back to the main menu and approach the NPC again, since the dialog can only work 1 time. Be careful with moving platforms because you don't move with them. Also be careful with spikes and enemies, as you can set them with your feet and then lose, use a double jump to pass. Double jump implies that you will catch the timing for pressing, and not immediately press at the same time. We apologize for this, our projects will be much better in the future.
Status | Released |
Platforms | HTML5 |
Author | No_Pain_No_Game |
Genre | Platformer, Adventure |
Made with | Unity |
Tags | 2D, Atmospheric, Colorful, Fantasy, Female Protagonist, My First Game Jam, Short, Singleplayer |
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